Bellwork-2/23/24 27) Gestalt Principle: when things appear to be similar to each other, we group them together. 28) Emphasis: The principle of design that highlights the most important elements in a composition to draw the viewer's attention.
Bellwork-2/22/24 25) Iterative Design: involves a continuous cycle of planning, analysis, implementation, and evaluation. 26) Rule of Thirds: The technique of using a grid of three rows and columns and placing important elements where the lines meet.
Bellwork-2/21/24 23) No Derivatives: Copyright license that allows others to use a creative work but it cannot be changed in any way. 24) Share Alike: Copyright license that allows others to reuse, remix, and modify a creative work, but any derivative (changed) works must be distributed under the same terms and conditions as the original work.
Bellwork-2/20/24 21) Orientation: Specify a page orientation for the document as either portrait or landscape. 22) Foreground: Elements in a composition that are closest to the viewer.
Bellwork-2/16/24 19) Public Domain: Creative work that can be used without permission because it is owned by the public and not an individual. 20) Development Order: 1-Planning, 2-Designing, 3-Building, 4-Testing, 5- Publishing
Bellwork-2/15/24 17) Creative Commons: Copyright license that allows anyone to use a work in certain ways with permission from the creator. 18) Non-Commercial: Copyright license that does not allow profit to be made from the use of a creative work.
Bellwork-2/14/24 5) Saturation: The intensity (brightness) of a color. 16) Value: The lightness or darkness of a color.
Bellwork-2/13/24 13) Crop: To cut out unnecessary parts of an image to improve framing, highlight a subject or change the image's aspect ratio. 14) Grayscale: The use of only black, white, and shades of gray in an image.
Bellwork-2/12/24 11) Gradient: A gradual fade between colors. 12) Rule of Thirds: The technique of using a grid of three rows and columns and placing important elements where the lines meet.
Bellwork-2/9/24 9) Rasterize: To convert a vector image to pixels (raster image). Text and shapes created with the shape tool are the only vectors in Photoshop. 10) Resample: To change the dimensions of a raster image by adding or deleting pixels through sampling.
Bellwork-2/8/24 7)Release: A legal document giving permission from the copyright holder to use copyrighted material. 8) Metadata: Information about an image file such as copyright information. You can set this at File>File Info.
Bellwork-2/7/24 5) PNG: A file type used for online (NOT printing) that has a transparent background. 6) RAW File: An uncompressed file directly exported from a camera with the most detail possible for editing. After editing, RAW files are often compressed into JPG files.
Bellwork-2/6/24 3) Contrast: The arrangement of different elements in a design to create visual interest, emphasis, or a focal point. Contrast can be achieved through variations in color, size, shape, texture, or typography. 4) Emphasis: The principle of design that highlights the most important elements in a composition to draw the viewer's attention. Emphasis can be achieved through size, color, contrast, or positioning.
Bellwork-2/5/24 1) Symmetry: The work of art is the same on one side as the other, a mirror image of itself, on both sides of a centerline. 2) Radial Symmetry: A form of symmetry in which identical parts are arranged in circular fashion around the central axis.
Bellwork-2/2/24 35) Mockup: A scale or full-size model used for design presentations, often showing how a design will look in its intended environment. 36) Brand Identity: The visual elements (logos, colors, typography, etc.) that represent a company or brand and help differentiate it from competitors.
Bellwork-2/1/24 33) Alignment: The placement or arrangement of elements in a design along a visual axis (such as left, right, center, justified) to create balance and order. 34) Whitespace / Negative Space: The empty or unmarked areas in a design, strategically used to create balance, clarity, and emphasis.
Bellwork-1/31/24 31) Gamut: The range of color used in a color space. For example, fluorescent /neon colors can not be printed on your ink-jet printer so they are out of gamut. 32) Color Depth / Bit Depth: How much color information is available for each pixel in an image. Examples would be 8, 16, or 32 bits/pixel. The larger numbers have much better quality. A standard JPG is 8.
Bellwork-1/30/24 29) RGB Color = Additive: In RGB color mode, you ADD all the colors together to make white. Setting the Red, Green, and Blue to 255 (maximum amount) makes white. Setting those to 0 makes black. 30) CMYK Color = Subtractive: This works oppositely. In CMYK you SUBTRACT all the colors to get white. Setting the C, M, Y, and K to 0% will be white. Setting them to 100% will make black.
Bellwork-1/26/24 25) Kerning: The space between 2 characters of text. 26) Tracking: The space between a group of text characters.
Bellwork-1/25/24 23)Dimension: The exact size (width and height) of your file/ artboard. Examples: 8x10 inches or 1980x1020 pixels. (The first number is the width and second is the height or length). 24) Proportion / Aspect Ratio: The ratio of an image's width to height. It is often written with a colon between two numbers. Examples: 16:9 or 4:3
Bellwork-1/24/24 21) Raster (Bitmap): An image in Photoshop made up of square pixels. It can not be enlarged without losing quality since the pixels will get bigger, making it look blurry. All photographic images are raster/bitmap. 22) Vector: Graphics that are created mathematically and can be enlarged without losing quality. Examples in Photoshop are the shape tool, text, and pen tool. (and all Adobe Illustrator files).
Bellwork-1/23/24 19) Printing Specs (for art being printed on paper): Files should be set to CMYK (Cyan, Magenta, Yellow, and Black). The resolution (pixels per inch) should be 300. 20) Screen Specs (websites / electronic graphics): Files should be set to RGB (Red, Green, Blue). The resolution should be 72. That is clear enough for viewing on a screen and will download faster.
Bellwork-1/22/24 17) Non-Destructive Edits: When you make edits that are not permanent. You can easily change these edits at any time. Examples are Layer Masks, Adjustment Layers, and Smart Object edits. 18) Destructive Edits: When you make edits that are permanent. Examples are eraser, using anything in the Image>Adjustments menu, clone stamp, selecting something and deleting, merging layers together instead of grouping in folder.
Bellwork-1/19/24 15) Iterative Design: a type of process where you continuously improve the project you're working on by making a prototype, testing it, tweaking it, and repeating the cycle with the goal of getting closer to the solution. 16)Visual Design Process: Discuss intention of the job, research similar jobs, brainstorm (do rough sketches), make edits and refine work. This is a specific example of iterative design.
Bellwork-1/18/24 13) Testing Phase: The third step in the project when a team makes sure everything that was designed works correctly. 14) Implementing/Publishing Phase: the last step in the project when the final project is done and either put on a website, Published in a book, or printed.
Bellwork-1/17/24 11) Planning and Analysis Phase: The first step in the project when a team collaborates on how it solve a problem in the project. 12) Designing Phase: The second step in the project when solutions are created and suggested to solve any problems or tasks needed.
Bellwork-1/12/24 9) Timeline: the estimated time it will take to complete a project and when it's due 10) Project Phases: The grouping of steps required to finish a project-they are broken down into sections and put on a timeline.
Bellwork-1/11/24 7) Questions to ask a client: what are the goals of a project? who is the target audience? What are the audience demographic? 8) Project specs-- a document, used for successful project management, that defines the management plan of a project as a whole.
Bellwork-1/10/24 5) Target Audience--a group of people defined by certain demographics and behavior. 6)Demographic--statistical data relating to the population and particular groups within it.
Bellwork-1/9/24 3) Feedback Loop--A process in which the outputs of a system are circled back and used as inputs. 4)Scope Creep--Adding additional features or functions of a new product, requirements, or work that is not authorized.
Bellwork-1/8/24 1) Project Scope--A way to set boundaries on your project and define exactly what goals, deadlines, and project deliverables you'll be working towards. 2)Change order--Represents the mutual consensus between the parties on a change to the work, the price, the schedule, or some other term of the contract.